Santa Monica has developed all main entries, while Ready at Dawn and Javaground/Sony Online Entertainment-Los Angeles (SOE-LA) developed the three side games. Sony Interactive Entertainment (SIE) has published all games except the mobile phone installment, which was published by Sony Pictures Digital. The first seven games make up the Greek era of the franchise. God of War (2005), God of War II (2007), and God of War III (2010) comprise its main trilogy; the first two were released on the PS2 with the third on the PlayStation 3 (PS3). A prequel, Ascension (2013), was also released for the PS3. Other games include Chains of Olympus (2008) and Ghost of Sparta (2010) for the PlayStation Portable (PSP) and Betrayal (2007) for mobile phones that supported the Java Platform, Micro Edition (Java ME). The Norse era began with the 2018 game God of War and released for the PlayStation 4 (PS4) and later Windows in January 2022. It was accompanied by a short prequel, A Call from the Wilds (2018), a text-based game through Facebook Messenger. A sequel, Ragnarök, was released in November 2022 on the PS4 and PlayStation 5 (PS5) and concluded the Norse era.
Games in the series have been praised as some of the best action games of all time. The series has received numerous awards, including several Game of the Year recognitions for the 2005 and 2018 installments. Some games have also been remastered for newer PlayStation platforms. As of November 2020, the franchise has sold over 51 million games worldwide. Strong sales and support of the series led to the franchise's expansion into other media, such as three comic book series and three novels. A film adaptation of the original installment had been in development but was ultimately canceled; however, a television series adaptation of the Norse era is in development for Amazon Prime Video. Merchandise includes artwork, clothing, toys, and prop replicas, as well as the games' soundtracks, including a heavy metal album, Blood & Metal (2010), featuring original music by various bands who were inspired by the series.
Ghost of Sparta was announced on May 4, 2010, on PlayStation.Blog. According to Sony, Ready at Dawn utilized \"state-of-the-art visual technologies\" that allowed \"higher quality environments and characters.\" Ghost of Sparta offers \"over 25% more gameplay\" than Chains of Olympus, while adding more enemies on screen and more boss encounters. Development of Ghost of Sparta took 23 months to complete. Due to Weerasuriya's schedule at Ready at Dawn, he could not return to direct; Dana Jan, the lead level designer for Chains of Olympus, became director for Ghost of Sparta. At Comic-Con 2010, Jan noted that when development began in 2008, the goal was to make the game bigger than Chains of Olympus, which had apparently pushed the PSP to its functional limits. Jan stated that Ghost of Sparta took the PSP to its \"absolute capacity\", with another feature being more on-screen foes. The game concept was originally used as a teaser for players who obtained the platinum trophy from God of War III. The trophy revealed a site called spartansstandtall.com, which became the official site for Ghost of Sparta on May 4. Jan stated the reason they chose to have the game take place between God of War and God of War II was because \"It seemed to make a lot of sense to fill in that void.\"
A film adaptation of the first game was announced in 2005. Creator David Jaffe confirmed that a completed script had been written by David Self and would be sent to an unspecified director. He said that Universal Studios was behind the making of the God of War movie, but was unaware of its status, and eventually said, \"it's doubtful that the film will even be made.\" In September 2010, Jaffe said that the \"script went out a year and a half ago to Daniel Craig who plays [James] Bond, but he turned it down.\" He also said that another actor had since been cast as Kratos; he said, \"this new person is pretty good, if that ends up true.\" In July 2012, The Hollywood Reporter said that writers Patrick Melton and Marcus Dunstan had been hired to adapt the God of War film. The writers told IGN that they intended to \"humanize\" Kratos and explore his past. Melton said that they were emotionally invested and it could become a series of films, and that Ares \"[would] become a more proactive villain.\" A script had been \"turned in\" and the film had a budget of US$150 million. Following the release of 2018's God of War, with no updates on the original game's film, rumors about a potential adaptation of the 2018 game began circulating. Pacific Rim: Uprising's (2018) director Steven S. DeKnight stated he would like to direct an adaptation of that game and talked with Sony about making it R-rated. In May 2021, however, a Sony spokesperson confirmed that there was no God of War film adaptation in development.
God of War: Unearthing the Legend (75 minutes, 2010) is a documentary about the God of War franchise and is hosted by Peter Weller. The production discusses the relationship between the God of War games and Greek mythology, and features members of the God of War III development team and professional historians. It was included as part of the God of War III Ultimate Edition (North America) and Ultimate Trilogy Edition (Europe, Australia, and New Zealand) packages. On March 25, 2010, it was released on the PlayStation Store in North America to purchase.
God of War: Blood & Metal is a heavy metal homage by various bands on the Roadrunner Records label, and features original music inspired by the God of War video game series. The EP was released for purchase on March 2, 2010, and is available from ShockHound and the iTunes Store. It was also included as downloadable content in the God of War III Ultimate Edition and Ultimate Trilogy Edition collections, which included a bonus track. The second track, \"Shattering the Skies Above\" by Trivium, and the bonus track, \"Even Gods Cry\" by The Turtlenecks, were made into music videos. 1UP.com (2.5/5) said, \"it's not offensive to [the] ears\" and \"mainstream listeners may enjoy [the album]\". Square Enix Music Online (8/10) stated the album is a \"good selection of metal music\" and listeners will be \"surprised with the variety of music\".
Chains of Olympus was praised for \"fantastic\" graphics and \"tight and responsive\" controls for the PSP at the time. In 2008, IGN awarded Chains of Olympus the \"Best PSP Action Game\", and in September 2010, it was listed as the best PSP game by GamePro. God of War III received praise for its graphics, in particular of Kratos; at the time, IGN stated that Kratos was \"perhaps the single most impressive-looking character ever in videogames.\" IGN also said that, at the time, God of War III \"redefines what the word 'scale' means with regards to videogames, as it throws you into scenes with Titans that are larger than entire levels in some other games.\" God of War III received awards for \"Most Anticipated Game of 2010\" and \"Best PS3 Game\" at the 2009 and 2010 Spike Video Game Awards, respectively. The game also won the \"Artistic Achievement\" award at the 2011 BAFTA awards. Ghost of Sparta was praised for its graphics and story, with Chris Pereira of 1UP saying that it was \"a more personal story than the [previous] GOW games.\" It received several awards at E3 2010, including \"Best Handheld Game\", \"Best PSP Game\", and \"PSP Game of Show\", and won \"Best Handheld Game\" at the 2010 Spike Video Game Awards. 2018's God of War received particular praise for its art direction, graphics, combat system, music, story, use of Norse mythology, characters, and cinematic feeling. Many also felt that it had successfully revitalized the series without losing the core identity of its predecessors. It won several awards, among which were \"Game of the Year\" and \"Best Game Direction\" at The Game Awards 2018 and \"Best Storytelling\" and \"PlayStation Game of the Year\" at the 2018 Golden Joystick Awards. 153554b96e