In case you've been in a cave for the last 30 years (or outside of Europe - the franchise never did enjoy the same immense success it garnered east of the Atlantic), the principle of the game is to arm your team of worms with any one of a range of often bizarre weapons and take turns to shoot at the opposing wrigglies until they're hammered into oblivion. So let's look at the weapons first.
That aside, the 3D graphics themselves are perfectly in keeping with the spirit of the original. In other words, they are colourful, over the top cartoon creations, frequently mimicking film scenes (Saving Private Ryan, The Matrix, King Kong, etc.) and always with a strong vein of humour. The worms themselves rely on a broad range of facial expressions to express anxiety, elation or fear, allied to their familiar high-pitched squeaks (which can also be further customised).
But as everyone knows, Worms is all about multiplayer and there are no disappointments in that department (aside from a tragic lack of online support on the console platforms). Designed for between two and four teams, virtually every aspect of the match is as customisable as ever. Schemes (i.e. game settings) can be saved once you've finished your modifications and there's the excellent Wormpot - designed like a one-armed bandit, it provides random game mode combinations (such as health bonuses, low gravity and specialist worms) so you will never have to play the same game twice.
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Time passes and things change. Mountains disappear, civilizations rise and fall and what were once pixels with bazookas become three-dimensional pink things with bazookas. They're back, they're in 3D and they've got an exploding sheep with your name on it. Just as with previous Worms games, Worms 3D features several teams of worms with an arsenal of bizarre weapons at their disposal, who fight in a turn-based battle in which the enemy must be drowned, exploded and burnt to death by throwing an assortment of weapons in their general direction. The game has always provoked inordinate amounts of lip-biting, gauging of wind speed and kicking of desks, but how has it fared in its transition to the third dimension
Whether you're parachuting your invertebrate from the top of a giant beanstalk, storming the Normandy beaches or protecting top-hat wearing worms in their Ewok-type village, the solo missions are invariably novel and entertaining, even though frustration and monitor-bashing are only ever a few heartbeats away. Victory means that maps are unlocked for multiplayer, so it's always worth it in the end.
There's no doubt the extra dimension adds a hell of a lot to the Worms experience. It's hugely satisfying to make vast craters in the destructible terrain, and the tight physics make parachutes and jet-packs a fashionable means of transport for worms-about-town. The whole package is impeccably presented, endlessly customisable and contains music so good you'll be dancing on the rooftops. The switch to 3D isn't seamless, there are several bugs of the nonworm variety, but an old-school charm shines through that can't help but make you smile.
Worms 3D has good composition for a franchise transition title, although not of the quality I'd attribute to such instant classics as Ninja Gaiden , Metroid Prime , and The Legend Of Zelda: The Wind-Waker , all of which were superlative examples of how one can keep the gameplay alive and reminiscent of days gone by, but suitably update the game at the same time. It maintains the gameplay, but doesn't keep an amazing grip on your eyeballs, just a good one. Thankfully, the worms are relatively decent trash talkers, so there's that for enjoyment.
Worms 3D is a 3-Dimensional iteration of the popular Worms game that has been released across a number of platforms, including the PlayStation 2, GameCube and Xbox, as well as on multiple computer operating systems. Players must lead a group of warfaring worms to victory against another player or the computer, using a range of weaponry.
At the beginning of each game, any players or computer opponents start with a group of worms given randomly-generated names, unless the team is a custom one that has been created by the player. Each worm has 100 health points, plus a pre-allocated number of several different types of weapon. Players must utilise the weaponry at hand, including Bazookas, grenades, parachutes and machine guns, in order to reduce the health of all opposing worms from 100 HP to 0. Players win the game once all opponents have been wiped out. The single player mode has 35 missions to play through.
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The gameplay itself is mostly unchanged from its predecessors, with the exception of the three-dimensional view, which allows the player more freedom, and more possibilities, to complete the task at hand. Modes such as Campaign and Quick Match return from previous versions. The game also features a multiplayer feature, as well as the ability to edit and create teams. The objective of most of the matches is to eliminate the opposing forces' worms, whereas the Campaign mode gives the player sets of specific goals which he needs to complete. The Campaign consists of 35 small missions in which the player has to utilise their worms to complete a certain task, like destroy enemy worms, collect a certain crate, or even unique missions, such as having to detonate 16 hidden landmines in a certain time. All of the missions give awards depending on how well the player does. Gold medals usually unlock bonuses as for example maps, challenge missions, information about weapons, or voice banks.
As in Worms 3D's predecessors, the worms continue to fight using a wide range of conventional or droll weapons, including rockets, explosives, firearms, and air strikes, whilst also traversing the island using utilities when those items are available. The entire inventory is derivative of the game's immediate predecessors, but is noticeably simplified and lacks certain previously existed items, including digging tools such as the blowtorch.
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The premise is deceptively simple, recalling golden oldies like Scorched Tanks and... some other things I can't remember right now. Two teams of worms are placed in random locations across a completely destructible level suspended above water. One member of a team picks a weapon from an occasionally bizarre arsenal ranging from bazookas, shotguns and Uzis to bananas, bouncing sheep and grannies. All of which explode, of course. Mass destruction ensues as each team takes its turn to knock shades out of the other, with both worms and the scenery suffering. The loser is the first to have all of his worms blown away.
After the surprisingly useful tutorial section, the best way to get to grips with the game is the quick start mode, which sets you up on a map with a random team of worms, default match settings (such as round time, move time and worms per team amongst other more detailed parameters) and an opposing AI team of average difficulty. This also serves as the game's perfect pick-up-and-play mode, since each quick start match will usually last between five and ten minutes, perfect for a quick rumble before work.
But still, Worms has lost something in the translation to 3D. Firstly, the weapons feel less powerful than they should be, with a tiny amount of splash damage barely injuring worms only inches away from a huge explosion. The game also seems to be missing those wonderful chain reaction effects when worms and mines would ricochet off of exploding barrels to create spectacular displays of pyrotechnics, carnage and death. Worms now either flop into the water, land nastily, or roll about a bit. Come on Team 17, we want stuff flying about all over the place! It's sadly all too rare an occurrence these days.
Worms 3D is a turn-based military strategy game developed by Team 17 and that stars the famous worms of this well-known video game saga. It was the first title presented in 3D, although that's the only true innovation of this new installment. It comes along with all the weapons you can imagine, both new ones and others from previous Worms titles. Your goal is to wipe out your rival team using all the heavy artillery available.
The game can be downloaded for Mac OS X 10.2 or above. The minimum requirements to play Worms 3D are to have an Intel or PPC processor at 600 MHz, 256 MB of RAM and a graphics card with 32 MB of RAM.
The game also includes a multiplayer mode, as well as the possibility to edit and create teams. The campaign includes 35 missions in which the player has to use all his worms to complete a certain task, such as destroying enemy worms, collecting a box or other unique missions. 59ce067264